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Games

Wallbreaker. Dev story – part 1

A prototype of a game called “Wallbreaker” was invented in a week. The idea was simple: you need to run in a moving maze as long as possible.

In mid-April, 2015, we became aware of the
hackathon within the Microsoft Developer Tour in Tomsk. Applications for participation were immediately submitted from all members of our team. A prototype of a game called “Wallbreaker” was invented in a week. The idea was simple: you need to run in a moving maze as long as possible. We began to master the Unity3D engine and the very first version of the game was ready during this week. At that time, it was possible to control a circle in a randomly generated maze. Then we created a new stylish cloak for this circle and teach it how to break down walls.

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