After a little working prototype of the game was made, we connected our designer to the project and we had the first graphics options: our white circle became a little like the future Wallbreaker. After, he evolved and was placed in a labyrinth.
Seeing what happened, we decided in which direction we would move in graphic style.
But now April 25 has already come, which means it was time to get ready for the hackathon. Ahead of us was a whole day of madness.